- Operation
- The central design unit: one authority-sponsored effort from requirement and planning through collection, decision, extraction, and debrief.
- Authority
- The fictional institution sponsoring or permitting an operation. It defines mandate, jurisdiction, resources, constraints, and oversight—not universal morality.
- Customer
- The person or body that needs intelligence to make a decision. The customer is distinct from the authority and from the player roles collecting or analyzing information.
- Intelligence requirement
- The decision-oriented question the operation must answer, including deadline, uncertainty, evidence threshold, and constraints.
- Mission Brief
- The structured design contract for one operation: direction, baseline, roles, interactions, collection, evidence, risk, exit, and debrief.
- Evidence Packet
- A set of claims and supporting or contradicting items with origin, reliability, confidence, provenance, custody, jurisdiction, and review state.
- Operation Package
- The portable container that carries the mission brief, evidence, simulation, debrief, conformance, manifests, and extensions through connected tools.
- Conformance level
- A structural completeness label: A Briefable, B Playable, C Auditable, or D Simulatable. It is not a certification of truth, legality, safety, or fun.
- UAI memory
- The project’s structured current-state and handoff memory. It explains repository decisions and continuity; it is not a fictional in-game intelligence database.