--- uai: "1.0" type: standards-record-index status: active project: iarpg.com updated_utc: "2026-07-19T11:40:35Z" --- # Canonical Standards Record Index Current release: `IARPG-OPS-1` version `1.0.0`. ## FOUND-01 — Operational Neutrality and Authority - Status: `Current` - Category: `Foundation` - Human: https://iarpg.com/standard/operational-neutrality-and-authority - JSON: https://iarpg.com/records/operational-neutrality-and-authority.json - Summary: Authorities define mandates, resources, constraints, and customers; the system does not assign permanent hero or villain status. - Deep research: /docs/report/systemic-subterfuge-architecting-a-geopolitically-neutral-classless-espionage-mmo#architectural-pillar-i-geopolitical-agnosticism-and-dynamic-faction-ecology ## FOUND-02 — Mandate, Customer, and Jurisdiction - Status: `Current` - Category: `Foundation` - Human: https://iarpg.com/standard/mandate-customer-and-jurisdiction - JSON: https://iarpg.com/records/mandate-customer-and-jurisdiction.json - Summary: Operational authority is bounded by who requested the work, where it applies, what methods are permitted, and what review follows. - Deep research: /docs/report/typology-of-intelligence-operatives-and-tradecraft-frameworks-a-comprehensive-architecture-for-clandestine-beh#the-multi-polar-intelligence-ecosystem ## MISS-01 — Intelligence Requirement - Status: `Current` - Category: `Mission Design` - Human: https://iarpg.com/standard/intelligence-requirement - JSON: https://iarpg.com/records/intelligence-requirement.json - Summary: Every mission begins with a question or decision need that collection and analysis are meant to support. - Deep research: /docs/report/typology-of-intelligence-operatives-and-tradecraft-frameworks-a-comprehensive-architecture-for-clandestine-beh#the-case-officer-and-the-intelligence-operations-cycle ## MISS-02 — Mission Brief Contract - Status: `Current` - Category: `Mission Design` - Human: https://iarpg.com/standard/mission-brief-contract - JSON: https://iarpg.com/records/mission-brief-contract.json - Summary: A mission brief is a reviewable contract connecting authority, requirement, roles, constraints, evidence thresholds, abort conditions, and extraction. - Deep research: /docs/report/social-deception-and-player-generated-fake-quests#quest-design-unverified-vs-verified-contracts ## MISS-03 — Mission Lifecycle - Status: `Current` - Category: `Mission Design` - Human: https://iarpg.com/standard/mission-lifecycle - JSON: https://iarpg.com/records/mission-lifecycle.json - Summary: Operations progress through explicit lifecycle states from tasking to debrief, with observable transitions and recoverable failure states. - Deep research: /docs/report/typology-of-intelligence-operatives-and-tradecraft-frameworks-a-comprehensive-architecture-for-clandestine-beh#the-case-officer-and-the-intelligence-operations-cycle ## MISS-04 — Roles and Information Asymmetry - Status: `Current` - Category: `Mission Design` - Human: https://iarpg.com/standard/roles-and-information-asymmetry - JSON: https://iarpg.com/records/roles-and-information-asymmetry.json - Summary: Operative, handler, analyst, technical, liaison, and support roles receive different information and actions while contributing to one requirement. - Deep research: /docs/report/intelligence-operative-archetypes-and-tradecraft#analytical-liaison-and-support-roles ## MISS-05 — Success, Abort, Extraction, and Debrief - Status: `Current` - Category: `Mission Design` - Human: https://iarpg.com/standard/success-abort-extraction-and-debrief - JSON: https://iarpg.com/records/success-abort-extraction-and-debrief.json - Summary: Operations define success beyond completion, permit professional aborts, and require extraction and debrief as first-class gameplay. - Deep research: /docs/report/operational-directive-analog-tradecraft-and-counter-surveillance-in-high-density-virtual-urban-environments#operational-egress-and-contingencies ## COLL-01 — Collection Discipline Selection - Status: `Current` - Category: `Collection` - Human: https://iarpg.com/standard/collection-discipline-selection - JSON: https://iarpg.com/records/collection-discipline-selection.json - Summary: HUMINT, SIGINT, OSINT, cyber, imagery, geospatial, and technical methods produce different evidence and exposure profiles. - Deep research: /docs/report/typology-of-intelligence-operatives-and-tradecraft-frameworks-a-comprehensive-architecture-for-clandestine-beh#the-intelligence-disciplines-the-ints ## HUM-01 — Source Handling - Status: `Current` - Category: `Collection` - Human: https://iarpg.com/standard/source-handling - JSON: https://iarpg.com/records/source-handling.json - Summary: Human sources are relationships with access, motivation, reliability, vulnerability, and independent agency. - Deep research: /docs/report/intelligence-operative-archetypes-and-tradecraft#humint-operatives ## EVID-01 — Observation, Report, Interpretation, and Hypothesis - Status: `Current` - Category: `Evidence & Analysis` - Human: https://iarpg.com/standard/observation-report-interpretation-and-hypothesis - JSON: https://iarpg.com/records/observation-report-interpretation-and-hypothesis.json - Summary: The game separates what was observed, what a source reported, what an analyst inferred, and what explanation is being tested. - Deep research: /docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence ## EVID-02 — Provenance, Confidence, and Corroboration - Status: `Current` - Category: `Evidence & Analysis` - Human: https://iarpg.com/standard/provenance-confidence-and-corroboration - JSON: https://iarpg.com/records/provenance-confidence-and-corroboration.json - Summary: Confidence is earned through source context, provenance, independence, consistency, and discriminating evidence. - Deep research: /docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture ## ANAL-01 — Competing Hypotheses and Assessment - Status: `Current` - Category: `Evidence & Analysis` - Human: https://iarpg.com/standard/competing-hypotheses-and-assessment - JSON: https://iarpg.com/records/competing-hypotheses-and-assessment.json - Summary: Analysis compares multiple explanations and records what evidence would discriminate among them. - Deep research: /docs/report/counterintelligence-directive-alliance-leak-investigation#threat-assessment ## TRADE-01 — Cover Identity and Congruence - Status: `Current` - Category: `Tradecraft` - Human: https://iarpg.com/standard/cover-identity-and-congruence - JSON: https://iarpg.com/records/cover-identity-and-congruence.json - Summary: Cover is a persistent system of identity, access, behavior, records, competence, relationships, and exposure—not a costume slot. - Deep research: /docs/report/cover-identities-and-tradecraft-in-espionage-executive-summary#taxonomy-of-cover-identities ## TRADE-02 — Surveillance, Detection, and Counter-Surveillance - Status: `Guidance` - Category: `Tradecraft` - Human: https://iarpg.com/standard/surveillance-detection-and-counter-surveillance - JSON: https://iarpg.com/records/surveillance-detection-and-counter-surveillance.json - Summary: Surveillance is represented as pattern recognition, route pressure, environmental observation, and exposure management within fictional game spaces. - Deep research: /docs/report/operational-directive-analog-tradecraft-and-counter-surveillance-in-high-density-virtual-urban-environments#the-philosophy-of-urban-counter-surveillance ## TRADE-03 — Communications and Compartmentation - Status: `Current` - Category: `Tradecraft` - Human: https://iarpg.com/standard/communications-and-compartmentation - JSON: https://iarpg.com/records/communications-and-compartmentation.json - Summary: Operational information moves through role-aware channels with explicit need-to-know boundaries, delivery state, and exposure cost. - Deep research: /docs/report/typology-of-intelligence-operatives-and-tradecraft-frameworks-a-comprehensive-architecture-for-clandestine-beh#clandestine-communications-and-physical-exchanges ## CI-01 — Counterintelligence Investigation - Status: `Current` - Category: `Counterintelligence` - Human: https://iarpg.com/standard/counterintelligence-investigation - JSON: https://iarpg.com/records/counterintelligence-investigation.json - Summary: Counterintelligence identifies compromise through competing explanations, evidence provenance, access analysis, behavioral change, and controlled tests. - Deep research: /docs/report/counterintelligence-directive-alliance-leak-investigation#investigative-workflow-and-timeline ## AI-01 — Synthetic Source Disclosure and Authority - Status: `Current` - Category: `Synthetic Sources` - Human: https://iarpg.com/standard/synthetic-source-disclosure-and-authority - JSON: https://iarpg.com/records/synthetic-source-disclosure-and-authority.json - Summary: Synthetic characters and generated dialogue are visibly disclosed and cannot create authoritative game facts, inventory, permissions, or settlement. - Deep research: /docs/report/systemic-implementation-of-delusional-ai-and-hallucinated-mission-vectors-in-virtual-reality-mmorpgs#generative-architectures-for-delusional-npcs ## AI-02 — Mission Claim Verification - Status: `Current` - Category: `Synthetic Sources` - Human: https://iarpg.com/standard/mission-claim-verification - JSON: https://iarpg.com/records/mission-claim-verification.json - Summary: Potentially unreliable tasking is checked against records, world state, source history, logic, location, and mission economics before acceptance. - Deep research: /docs/report/hallucinated-ai-quest-design-in-vr-mmorpgs#sanity-check-mechanics-and-skill-based-detection ## GAME-01 — Player Interaction and Social Stealth - Status: `Current` - Category: `Interaction & Interfaces` - Human: https://iarpg.com/standard/player-interaction-and-social-stealth - JSON: https://iarpg.com/records/player-interaction-and-social-stealth.json - Summary: Social stealth evaluates behavioral congruence, access, timing, environment, and explanation rather than invisibility or costume alone. - Deep research: /docs/report/architectural-and-narrative-design-specifications-for-a-vr-first-post-national-espionage-mmo#social-stealth-and-behavioral-mimicry ## GAME-02 — VR and Browser Role Interdependence - Status: `Current` - Category: `Interaction & Interfaces` - Human: https://iarpg.com/standard/vr-and-browser-role-interdependence - JSON: https://iarpg.com/records/vr-and-browser-role-interdependence.json - Summary: Embodied VR, desktop, mobile, and browser roles coordinate through complementary information and actions. - Deep research: /docs/report/architectural-and-narrative-design-specifications-for-a-vr-first-post-national-espionage-mmo#the-asymmetric-cross-platform-multiplayer-paradigm ## TASK-01 — Verified and Unverified Tasking - Status: `Current` - Category: `Tasking & Logistics` - Human: https://iarpg.com/standard/verified-and-unverified-tasking - JSON: https://iarpg.com/records/verified-and-unverified-tasking.json - Summary: Verified tasking uses engine-backed terms and settlement; unverified tasking exposes disclosed counterparty and deception risk. - Deep research: /docs/report/social-deception-and-player-generated-fake-quests#quest-design-unverified-vs-verified-contracts ## LOG-01 — Courier and Handoff State Machine - Status: `Current` - Category: `Tasking & Logistics` - Human: https://iarpg.com/standard/courier-and-handoff-state-machine - JSON: https://iarpg.com/records/courier-and-handoff-state-machine.json - Summary: Physical or digital operational handoffs use deterministic states, accessible destinations, tamper evidence, timeouts, and reviewable settlement. - Deep research: /docs/report/systemic-architecture-for-trustless-escrow-and-courier-contracts-in-a-virtual-reality-mmorpg#2-1-finite-state-machine-fsm-architecture ## JUR-01 — Evidence-Based Jurisdiction and Warrants - Status: `Current` - Category: `Tasking & Logistics` - Human: https://iarpg.com/standard/evidence-based-jurisdiction-and-warrants - JSON: https://iarpg.com/records/evidence-based-jurisdiction-and-warrants.json - Summary: Severity and evidentiary certainty are separate axes; jurisdiction determines who can observe, investigate, restrict, pursue, or review. - Deep research: /docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture ## ECON-01 — Operational Economy and Resource Pressure - Status: `Guidance` - Category: `Tasking & Logistics` - Human: https://iarpg.com/standard/operational-economy-and-resource-pressure - JSON: https://iarpg.com/records/operational-economy-and-resource-pressure.json - Summary: Currency, access, time, cover, source trust, equipment, transport, and safe locations are operational resources with explicit creation, transfer, lock, and destruction semantics. - Deep research: /docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#currency-flow-definitions ## GOV-01 — Versioning, Change Control, and Telemetry - Status: `Current` - Category: `Governance & Safety` - Human: https://iarpg.com/standard/versioning-change-control-and-telemetry - JSON: https://iarpg.com/records/versioning-change-control-and-telemetry.json - Summary: Public standard records are versioned, citable, machine-readable, and changed through visible release notes and test evidence. - Deep research: /docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#telemetry-and-live-ops-tuning ## SAFE-01 — Safety and Fiction Boundary - Status: `Current` - Category: `Governance & Safety` - Human: https://iarpg.com/standard/safety-and-fiction-boundary - JSON: https://iarpg.com/records/safety-and-fiction-boundary.json - Summary: Public material stays fictional, game-system focused, and clearly separated from real-world medical, legal, investigative, or tactical authority. - Deep research: /docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#strategic-fit-with-rogue-intelligence