--- uai: "1.0" type: domain-memory status: active project: iarpg.com updated_utc: "2026-07-19T05:00:00Z" domain: economy --- # Operational Economy and Monetary Control Economy is an operational support system, not the product identity. ## Currency classifications - **Creation** injects new currency. - **Destruction** permanently removes currency. - **Transfer** moves existing currency between accounts. - **Lock and unlock** temporarily removes and restores liquidity. - **Item consumption or loss** changes demand but is not automatically a currency sink. ## Operations-facing policy - New-player allowances cover a Basic Operations Basket and unlock gradually. - Mission rewards mix currency, consumables, materials, access, reputation, licenses, and intelligence. - Contract fees, repairs, communications, cover maintenance, transport, property upkeep, and services create diversified sinks. - Track Newcomer, Operating, Luxury, and Fugitive price indexes separately. - Use a double-entry ledger with immutable reversal entries and UTC timestamps. - Monitor net emission, affordability, active currency per player-hour, velocity, wealth concentration, regional prices, and anomalous transfers. ## Deep links - Currency flow definitions: https://iarpg.com/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#currency-flow-definitions - Genesis allowance and operations basket: https://iarpg.com/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#genesis-allowance-basic-operations-basket - Mission rewards and emission controls: https://iarpg.com/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#mission-rewards-and-emission-controls - Price indexes and affordability: https://iarpg.com/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#price-indexes-and-affordability-targets - UTC ledger and telemetry: https://iarpg.com/docs/report/monetary-architecture-genesis-allowance-and-economic-stabilization#ledger-schema-and-telemetry