--- uai: "1.0" type: topic-memory status: active project: iarpg.com release: "IARPG-OPS-2" version: "2.0.14-wip" review_state: current-until-superseded --- # Mission Design ## Purpose Maintain the complete 20-stage mission workbench contract. ## Current doctrine - A mission begins with authority, customer, mandate, jurisdiction, and intelligence requirement. - The workbench stores drafts locally, imports and exports JSON, and links fields to records. - Level D requires states, transitions, evidence events, failure paths, extraction states, debrief outputs, and a seed. ## Alliance-Driven Mission Design - Missions may test consultation, burden sharing, interoperability, intelligence caveats, mediation, deconfliction, rumor correction, confidence, defection, refusal, disengagement, reintegration, or alliance fracture. - Every alliance mission declares relationship domain, lifecycle state, evidence confidence, internal blocs, affected communities, and change triggers. - Safe mission seeds use fictional actors and must not reproduce actionable real-world recruitment, covert support, attack, evasion, or targeting methods. Evidence: [worldbuilding synthesis](../docs/long-term-memory/reports/alliance-and-recruitment-worldbuilding-system.md#reviewed-synthesis) and [integration report](../docs/long-term-memory/reports/alliance-faction-and-network-world-system-integration-report.md#findings). ## Shared Constraints - Apply [repository constraints](constraints.uai#non-negotiable-constraints). ## Relevant standards - https://iarpg.com/standard/mission-brief-contract - https://iarpg.com/standard/intelligence-customer-requirements - https://iarpg.com/standard/deterministic-mission-state-machines ## Relevant mission examples - https://iarpg.com/mission/port-access-anomaly-investigation - https://iarpg.com/mission/internal-leak-counterintelligence-review ## Deep report links - [Typology of Intelligence Operatives and Tradecraft Frameworks: A Comprehensive Architecture for Clandestine Behavioral Modeling](../docs/long-term-memory/reports/typology-of-intelligence-operatives-and-tradecraft-frameworks-a-comprehensive-architecture-for-clandestine-beh.md#the-case-officer-and-the-intelligence-operations-cycle) - [Monetary Architecture, Genesis Allowance, and Economic Stabilization](../docs/long-term-memory/reports/monetary-architecture-genesis-allowance-and-economic-stabilization.md#simulation-validation-plan) ## Related UAI records - [mission-workbench.uai](mission-workbench.uai) - [conformance.uai](conformance.uai) - [operations.uai](operations.uai) ## Current Durable Research Routes - [Educational Hospital RPG Game Design](../docs/long-term-memory/reports/educational-hospital-rpg-game-design.md#reviewed-synthesis) — reviewed with limitations; use only the linked Reviewed Synthesis and retain its truth boundary. - [Hospital Campaign Design Research](../docs/long-term-memory/reports/hospital-campaign-design-research.md#reviewed-synthesis) — reviewed with limitations; use only the linked Reviewed Synthesis and retain its truth boundary. - [Hospital Narrative Game Design](../docs/long-term-memory/reports/hospital-narrative-game-design.md#reviewed-synthesis) — reviewed with limitations; use only the linked Reviewed Synthesis and retain its truth boundary.