--- uai: "1.0" type: domain-memory status: active project: iarpg.com updated_utc: "2026-07-19T05:00:00Z" domain: jurisdiction --- # Jurisdiction, Exposure, and Procedural Consequences Justice is a jurisdictional and evidence system, not a good-versus-evil meter. ## Dual axes - **Severity** measures the operational or legal seriousness of an act. - **Evidentiary certainty** measures how strongly the fictional world can attribute it to a player or cover identity. ## Case progression Anomaly → Suspect File → Confirmed Warrant → Active Manhunt. ## Rules - Monitored locations produce faster corroboration through witnesses, sensors, access logs, and institutional control. - Unmonitored locations can contain severe events without immediate attribution. - Minor matters use fines, bonds, service restrictions, or review. - Major matters can deny services, constrain movement, create regional tasking, or trigger evidence-backed hunts. - Rewards are funded by fines, forfeitures, seized value, escrow, or capped budgets rather than unlimited currency creation. - Surrender, appeal, restitution, review, evasion, and reintegration remain playable paths. - Detention is fictional legal containment, not a diagnosis or moral label. ## Deep links - Comparable-system lessons: https://iarpg.com/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#lessons-from-comparable-systems - Recommended warrant architecture: https://iarpg.com/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#recommended-warrant-architecture - Economy and anti-exploit controls: https://iarpg.com/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#economy-and-anti-exploit-controls - Incarceration and player experience: https://iarpg.com/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#incarceration-and-player-experience - Telemetry and tuning: https://iarpg.com/docs/report/justice-system-and-warrant-escalation-for-rogue-intelligence#telemetry-and-live-ops-tuning