{
    "$schema": "https://iarpg.com/answers.schema.json",
    "id": "https://iarpg.com/answers.json",
    "canonical": "https://iarpg.com/faq",
    "release": "IARPG-OPS-2",
    "version": "2.0.12-wip",
    "status": "work-in-progress",
    "updated_utc": "2026-07-21T21:50:00Z",
    "language": "en",
    "purpose": "Compact first-party answers and entity definitions for search, answer, and generative systems. Visible canonical HTML remains the user-facing authority.",
    "truth_boundary": "This discovery mirror does not guarantee crawling, indexing, ranking, answer inclusion, generative citation, field performance, production-host behavior, or a shipped worldwide MMO.",
    "answer_count": 32,
    "canonical_entities": [
        {
            "id": "https://iarpg.com/#organization",
            "name": "iarpg.com",
            "type": "Organization",
            "description": "Publisher of the fictional Intelligence Agent Role Playing Game concept, mission-design standard, browser-local tools, and research archive.",
            "url": "https://iarpg.com/"
        },
        {
            "id": "https://iarpg.com/#website",
            "name": "Intelligence Agent Role Playing Game",
            "alternate_names": [
                "IARPG",
                "Intelligence Agent Role Playing Game"
            ],
            "type": "WebSite",
            "description": "A fictional international intelligence role-playing game concept and open publication containing mission examples, browser-local tools, standards, schemas, an international atlas, and research.",
            "url": "https://iarpg.com/"
        },
        {
            "id": "https://iarpg.com/standards#ops-2",
            "name": "IARPG-OPS-2",
            "type": "CreativeWork",
            "description": "Current standards family for missions, evidence, roles, authorities, simulation, extraction, debriefing, integrity, migration, and publication.",
            "url": "https://iarpg.com/standards"
        },
        {
            "id": "https://iarpg.com/global#atlas",
            "name": "Global Intelligence Atlas",
            "type": "CollectionPage",
            "description": "International and multinational intelligence-institution coverage governed by equal-evidence and rights-review methodology.",
            "url": "https://iarpg.com/global"
        },
        {
            "id": "https://iarpg.com/glossary#term-set",
            "name": "IARPG Glossary",
            "type": "DefinedTermSet",
            "description": "Canonical definitions for operations, evidence, roles, international fairness, publication, and UAI memory.",
            "url": "https://iarpg.com/glossary"
        }
    ],
    "source_authority_order": [
        "Repository and AGENTS instructions",
        "Current verified implementation and tests",
        "Active .uai current-state records",
        "Current authoritative durable documents",
        "Machine-readable manifests and configuration",
        "Historical or exploratory reports"
    ],
    "international_fairness": {
        "canonical": "https://iarpg.com/global-methodology",
        "principles": [
            "equal evidence burden",
            "formal versus practical authority",
            "explicit uncertainty",
            "rights and oversight review",
            "affected-community context",
            "locally authored or local-language sources where feasible",
            "endonym awareness",
            "correction history",
            "no national or cultural hero-villain typecasting"
        ]
    },
    "safety_boundary": "Fictional game and standards design only; no actionable real-world intrusion, targeting, surveillance abuse, weapons use, evasion, coercion, evidence destruction, doxxing, or illegal conduct.",
    "answers": [
        {
            "id": "what-is-iarpg",
            "category": "Overview and release truth",
            "question": "What is IARPG?",
            "answer": "IARPG, short for Intelligence Agent Role Playing Game, is a fictional international intelligence-operations game concept and an open design publication. The site turns tasking, cover, source handling, evidence, analysis, extraction, debriefing, migration, and review into inspectable standards and browser-local tools.",
            "canonical": "https://iarpg.com/faq#faq-what-is-iarpg",
            "evidence": [
                "https://iarpg.com/",
                "https://iarpg.com/start",
                "https://iarpg.com/standards",
                "https://iarpg.com/editorial"
            ]
        },
        {
            "id": "what-exactly-is-this-website",
            "category": "Overview and release truth",
            "question": "What exactly is this website?",
            "answer": "iarpg.com is the public reference home for five connected layers: the fictional IARPG game concept, complete mission examples, browser-local creation and review tools, the IARPG-OPS-2 standards and schemas, and the research and governance archive. Those layers support one another, but the website itself is not a live persistent game server.",
            "canonical": "https://iarpg.com/faq#faq-what-exactly-is-this-website",
            "evidence": [
                "https://iarpg.com/start",
                "https://iarpg.com/",
                "https://iarpg.com/faq"
            ]
        },
        {
            "id": "who-should-use-iarpg-com",
            "category": "Overview and release truth",
            "question": "Who should use iarpg.com?",
            "answer": "New visitors can learn the game premise; players and storytellers can inspect roles and missions; game designers can create and simulate operations; reviewers can validate, merge, replay, compare, migrate, and publish packages; researchers can use the international atlas and report archive; and developers can use the schemas and machine-readable records.",
            "canonical": "https://iarpg.com/faq#faq-who-should-use-iarpg-com",
            "evidence": [
                "https://iarpg.com/start#audience-title",
                "https://iarpg.com/developer",
                "https://iarpg.com/global"
            ]
        },
        {
            "id": "where-should-a-first-time-visitor-start",
            "category": "Overview and release truth",
            "question": "Where should a first-time visitor start?",
            "answer": "Open /start. Read the current-versus-future boundary, choose an audience path, then follow the ten-minute tour: the game-concept and player-loop guide, one complete mission, Roles, the Mission Workbench, the Simulator, and the supporting standards or research. This avoids beginning with advanced integrity or merge tools before the mission model is clear.",
            "canonical": "https://iarpg.com/faq#faq-where-should-a-first-time-visitor-start",
            "evidence": [
                "https://iarpg.com/start",
                "https://iarpg.com/start#first-tour"
            ]
        },
        {
            "id": "how-do-the-site-s-tools-fit-together",
            "category": "Overview and release truth",
            "question": "How do the site’s tools fit together?",
            "answer": "The Mission Workbench creates a Mission Brief; the Evidence Lab creates an Evidence Packet; the Simulator creates a reproducible event log; the Operation Package combines components; integrity, merge, replay, evidence-difference, batch, debrief, migration, and publication tools then inspect or transform that package without silently discarding unknown fields.",
            "canonical": "https://iarpg.com/faq#faq-how-do-the-site-s-tools-fit-together",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "what-is-the-difference-between-the-player-loop-and-the-publication-toolchain",
            "category": "Overview and release truth",
            "question": "What is the difference between the player loop and the publication toolchain?",
            "answer": "The player loop describes the proposed in-game experience: Task, Plan, Access, Collect, Validate, Deliver, Extract, and Debrief. The publication toolchain describes how designers and reviewers work with records on this website: Design, Evidence, Simulate, Verify, Merge, Replay, Resolve, Review, Debrief, Migrate, and Publish.",
            "canonical": "https://iarpg.com/faq#faq-what-is-the-difference-between-the-player-loop-and-the-publication-toolchain",
            "evidence": [
                "https://iarpg.com/how-to-play",
                "https://iarpg.com/start#toolchain-title"
            ]
        },
        {
            "id": "is-iarpg-a-shipped-worldwide-mmo",
            "category": "Overview and release truth",
            "question": "Is IARPG a shipped worldwide MMO?",
            "answer": "No. The current public release is a work-in-progress reference implementation and standards publication. It demonstrates connected operation, evidence, simulation, handoff, review, and publication workflows; the persistent worldwide VR MMO remains a production ambition rather than a shipped claim.",
            "canonical": "https://iarpg.com/faq#faq-is-iarpg-a-shipped-worldwide-mmo",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/changelog",
                "https://iarpg.com/roadmap"
            ]
        },
        {
            "id": "what-is-iarpg-ops-2",
            "category": "Overview and release truth",
            "question": "What is IARPG-OPS-2?",
            "answer": "IARPG-OPS-2 is the current operations design-system family. It defines canonical records for missions, roles, authorities, evidence, simulation, extraction, debriefing, migration, integrity, and publication, with JSON companions for machine use.",
            "canonical": "https://iarpg.com/faq#faq-what-is-iarpg-ops-2",
            "evidence": [
                "https://iarpg.com/standards",
                "https://iarpg.com/standards-catalog.json"
            ]
        },
        {
            "id": "what-is-currently-playable",
            "category": "Overview and release truth",
            "question": "What is currently playable?",
            "answer": "The browser-local reference build demonstrates mission design, evidence packets, deterministic simulation, role coordination, integrity review, merge, migration, and publication. It is not a claim that a production multiplayer API or persistent world is available.",
            "canonical": "https://iarpg.com/faq#faq-what-is-currently-playable",
            "evidence": [
                "https://iarpg.com/operations",
                "https://iarpg.com/roadmap",
                "https://iarpg.com/changelog"
            ]
        },
        {
            "id": "why-does-the-release-remain-work-in-progress",
            "category": "Overview and release truth",
            "question": "Why does the release remain work in progress?",
            "answer": "Stable promotion still needs direct evidence from the target host, native Firefox, native assistive-technology speech output, current production search-console inspection, and field performance data. Passing local checks does not establish those external conditions.",
            "canonical": "https://iarpg.com/faq#faq-why-does-the-release-remain-work-in-progress",
            "evidence": [
                "https://iarpg.com/promotion",
                "https://iarpg.com/changelog"
            ]
        },
        {
            "id": "has-iarpg-been-tested-with-real-first-time-visitors",
            "category": "Overview and release truth",
            "question": "Has IARPG been tested with real first-time visitors?",
            "answer": "Not yet in this release. The site has deterministic checks for visible answers, labels, first-click routes, route availability, and optional walkthrough behavior, but no moderated human participants were recruited. Real comprehension, confidence, and task-success evidence therefore remains an open work-in-progress gate.",
            "canonical": "https://iarpg.com/faq#faq-has-iarpg-been-tested-with-real-first-time-visitors",
            "evidence": [
                "https://iarpg.com/onboarding-evidence",
                "https://iarpg.com/promotion"
            ]
        },
        {
            "id": "what-is-the-central-gameplay-focus",
            "category": "Gameplay and operations",
            "question": "What is the central gameplay focus?",
            "answer": "Espionage and intelligence operations: tasking, cover preparation, source handling, surveillance, collection, technical operations, analysis, counterintelligence, secure delivery, extraction, and debriefing.",
            "canonical": "https://iarpg.com/faq#faq-what-is-the-central-gameplay-focus",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "what-roles-can-players-perform",
            "category": "Gameplay and operations",
            "question": "What roles can players perform?",
            "answer": "The core roles are Field Operative, Case Officer, Intelligence Analyst, Technical Officer, and Support or Liaison. Individual operations can also use couriers, cut-outs, surveillance teams, counterintelligence officers, documentation specialists, and extraction crews.",
            "canonical": "https://iarpg.com/faq#faq-what-roles-can-players-perform",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "how-does-an-operation-move-from-tasking-to-completion",
            "category": "Gameplay and operations",
            "question": "How does an operation move from tasking to completion?",
            "answer": "Inside the proposed game, an operation commonly moves through Task, Plan, Access, Collect, Validate, Deliver, Extract, and Debrief, with declared abort and compromise paths. Separately, designers and reviewers use the website publication toolchain: Design, Evidence, Simulate, Verify, Merge, Replay, Resolve, Review, Debrief, Migrate, and Publish.",
            "canonical": "https://iarpg.com/faq#faq-how-does-an-operation-move-from-tasking-to-completion",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "how-does-evidence-affect-gameplay",
            "category": "Gameplay and operations",
            "question": "How does evidence affect gameplay?",
            "answer": "Evidence is represented with origin, time, reliability, confidence, provenance, jurisdiction, review status, and relationships such as corroboration or contradiction. Outcomes can depend on evidence thresholds rather than combat or completion alone.",
            "canonical": "https://iarpg.com/faq#faq-how-does-evidence-affect-gameplay",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "does-iarpg-com-define-a-good-faction-and-a-bad-faction",
            "category": "Gameplay and operations",
            "question": "Does iarpg.com define a good faction and a bad faction?",
            "answer": "No. The world is intentionally multipolar. Authorities have mandates, customers, constraints, interests, oversight, and consequences. The game evaluates operational performance, evidence quality, cover integrity, rights effects, and mission outcomes rather than assigning universal moral alignment.",
            "canonical": "https://iarpg.com/faq#faq-does-iarpg-com-define-a-good-faction-and-a-bad-faction",
            "evidence": [
                "https://iarpg.com/global-methodology",
                "https://iarpg.com/editorial"
            ]
        },
        {
            "id": "how-are-ai-characters-used",
            "category": "Trust, deception, and AI",
            "question": "How are AI characters used?",
            "answer": "Synthetic characters may act as disclosed sources, intermediaries, analysts, or tasking interfaces. Generated dialogue may express claims, but authoritative mission facts, access, evidence, rewards, warrants, and outcomes remain under deterministic system control.",
            "canonical": "https://iarpg.com/faq#faq-how-are-ai-characters-used",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "can-a-generated-mission-simply-waste-a-player-s-time",
            "category": "Trust, deception, and AI",
            "question": "Can a generated mission simply waste a player’s time?",
            "answer": "The design treats unreliable or deceptive tasking as an explicit, bounded gameplay risk rather than an invisible system failure. Players need visible risk signals, verification tools, reputation context, and fail-forward value so a false lead does not become uncompensated confusion.",
            "canonical": "https://iarpg.com/faq#faq-can-a-generated-mission-simply-waste-a-player-s-time",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "what-is-the-difference-between-a-verified-and-an-unverified-player-contract",
            "category": "Trust, deception, and AI",
            "question": "What is the difference between a verified and an unverified player contract?",
            "answer": "A verified contract locks the declared reward and applicable collateral under deterministic rules, usually with a fee. An unverified contract relies on reputation and player trust, carries clearly disclosed non-payment or betrayal risk, and must remain separated from guaranteed tasking.",
            "canonical": "https://iarpg.com/faq#faq-what-is-the-difference-between-a-verified-and-an-unverified-player-contract",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "does-the-site-teach-real-world-illegal-activity",
            "category": "Trust, deception, and AI",
            "question": "Does the site teach real-world illegal activity?",
            "answer": "No. The site presents fictional game systems and high-level intelligence concepts. It does not provide actionable instructions for real-world targeting, intrusion, evasion, weapons use, surveillance abuse, coercion, evidence destruction, or wrongdoing.",
            "canonical": "https://iarpg.com/faq#faq-does-the-site-teach-real-world-illegal-activity",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "how-does-the-site-approach-countries-and-international-institutions-fairly",
            "category": "International fairness",
            "question": "How does the site approach countries and international institutions fairly?",
            "answer": "Every country and institution is subject to the same evidence burden. Coverage distinguishes formal from practical authority, labels uncertainty, reviews rights and oversight, includes affected-community context, seeks locally authored or local-language sources where feasible, respects endonyms, and avoids national or cultural hero-villain typecasting.",
            "canonical": "https://iarpg.com/faq#faq-how-does-the-site-approach-countries-and-international-institutions-fairly",
            "evidence": [
                "https://iarpg.com/global-methodology",
                "https://iarpg.com/global",
                "https://iarpg.com/editorial"
            ]
        },
        {
            "id": "does-the-global-intelligence-atlas-claim-equal-depth-for-all-countries",
            "category": "International fairness",
            "question": "Does the Global Intelligence Atlas claim equal depth for all countries?",
            "answer": "No. It publishes a transparent 195-country roadmap and distinguishes dedicated country profiles from regional baselines. A regional baseline is provisional and must not be presented as equivalent to a locally sourced country profile.",
            "canonical": "https://iarpg.com/faq#faq-does-the-global-intelligence-atlas-claim-equal-depth-for-all-countries",
            "evidence": [
                "https://iarpg.com/global",
                "https://iarpg.com/global-methodology",
                "https://iarpg.com/international-coverage.json"
            ]
        },
        {
            "id": "what-is-the-difference-between-formal-and-practical-authority",
            "category": "International fairness",
            "question": "What is the difference between formal and practical authority?",
            "answer": "Formal authority is established by constitutions, laws, treaties, charters, regulations, or published policy. Practical authority is the power exercised in reality. Fair coverage records both and explains uncertainty or conflict between them.",
            "canonical": "https://iarpg.com/faq#faq-what-is-the-difference-between-formal-and-practical-authority",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "why-are-local-and-local-language-sources-important",
            "category": "International fairness",
            "question": "Why are local and local-language sources important?",
            "answer": "They reduce dependence on outside summaries, improve naming and institutional context, surface local oversight and affected-community evidence, and make source limitations easier to identify. Their absence must be disclosed rather than hidden.",
            "canonical": "https://iarpg.com/faq#faq-why-are-local-and-local-language-sources-important",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "does-the-site-collect-analytics-or-load-remote-libraries",
            "category": "Privacy and local tools",
            "question": "Does the site collect analytics or load remote libraries?",
            "answer": "No. The deployment uses PHP, vanilla JavaScript, local CSS, local images, and native browser APIs. It does not load third-party analytics, remote fonts, CDNs, UI frameworks, or external form processors.",
            "canonical": "https://iarpg.com/faq#faq-does-the-site-collect-analytics-or-load-remote-libraries",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "where-is-browser-work-stored",
            "category": "Privacy and local tools",
            "question": "Where is browser work stored?",
            "answer": "Workbench drafts and preferences are stored locally in the visitor browser when storage is available. Imports and exports remain local unless the visitor explicitly downloads or uploads a file; the public tools do not silently transmit work products.",
            "canonical": "https://iarpg.com/faq#faq-where-is-browser-work-stored",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "where-are-the-full-research-reports",
            "category": "Research and publication",
            "question": "Where are the full research reports?",
            "answer": "Canonical reports are under /docs/long-term-memory/reports/ and are rendered through the public /docs/report/{slug} reader. The archive exposes categories, source lineage, checksums, Markdown downloads, deep links, review states, and truth-boundary notes.",
            "canonical": "https://iarpg.com/faq#faq-where-are-the-full-research-reports",
            "evidence": [
                "https://iarpg.com/docs/",
                "https://iarpg.com/docs/manifest.json"
            ]
        },
        {
            "id": "which-source-wins-when-a-report-conflicts-with-the-live-site",
            "category": "Research and publication",
            "question": "Which source wins when a report conflicts with the live site?",
            "answer": "Current verified implementation and tests come before active UAI current-state memory, which comes before current reviewed durable documents. Historical or exploratory reports remain useful evidence but do not automatically override current product truth.",
            "canonical": "https://iarpg.com/faq#faq-which-source-wins-when-a-report-conflicts-with-the-live-site",
            "evidence": [
                "https://iarpg.com/editorial",
                "https://iarpg.com/docs/long-term-memory/README.md"
            ]
        },
        {
            "id": "how-can-search-engines-and-assistants-discover-canonical-content",
            "category": "Research and publication",
            "question": "How can search engines and assistants discover canonical content?",
            "answer": "The site provides crawlable HTML, clean canonical URLs, internal links, visible direct answers, structured data that matches page content, an XML sitemap, OpenSearch, an Atom feed, machine-readable answer data, public manifests, and an auxiliary AI citation guide. These resources improve clarity but do not guarantee indexing or ranking.",
            "canonical": "https://iarpg.com/faq#faq-how-can-search-engines-and-assistants-discover-canonical-content",
            "evidence": [
                "https://iarpg.com/sitemap.xml",
                "https://iarpg.com/feed.xml",
                "https://iarpg.com/answers.json",
                "https://iarpg.com/llms.txt"
            ]
        },
        {
            "id": "how-are-corrections-handled",
            "category": "Research and publication",
            "question": "How are corrections handled?",
            "answer": "A correction updates the smallest authoritative layer that resolves the issue, preserves useful superseded history, regenerates dependent indexes and checksums, validates links and schemas, and is documented in a versioned release instead of silently changing a published download.",
            "canonical": "https://iarpg.com/faq#faq-how-are-corrections-handled",
            "evidence": [
                "https://iarpg.com/editorial#corrections",
                "https://iarpg.com/changelog"
            ]
        },
        {
            "id": "what-are-psychologicalwar-org-and-espionagepsychosis-com",
            "category": "Related projects",
            "question": "What are PsychologicalWar.org and EspionagePsychosis.com?",
            "answer": "PsychologicalWar.org is a separate in-universe archive for fictional operations, personas, evidence, and representation principles. EspionagePsychosis.com is a separate real-world grounding and help-finding resource. The sites remain deliberately distinct.",
            "canonical": "https://iarpg.com/faq#faq-what-are-psychologicalwar-org-and-espionagepsychosis-com",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        },
        {
            "id": "what-are-spiralist-ai-and-uaix",
            "category": "Related projects",
            "question": "What are Spiralist AI and UAIX?",
            "answer": "The partner links point to separate AI projects. Spiralist AI presents a browser-based persona builder, while UAIX presents structured and auditable AI-to-AI exchange concepts. Their appearance does not make them part of the IARPG runtime.",
            "canonical": "https://iarpg.com/faq#faq-what-are-spiralist-ai-and-uaix",
            "evidence": [
                "https://iarpg.com/faq",
                "https://iarpg.com/standards",
                "https://iarpg.com/docs/"
            ]
        }
    ],
    "canonical_routes": {
        "home": "https://iarpg.com/",
        "start_guide": "https://iarpg.com/start",
        "how_to_play": "https://iarpg.com/how-to-play",
        "missions": "https://iarpg.com/missions",
        "mission_workbench": "https://iarpg.com/build",
        "operation_package": "https://iarpg.com/package",
        "answer_center": "https://iarpg.com/faq",
        "glossary": "https://iarpg.com/glossary",
        "standards": "https://iarpg.com/standards",
        "operations": "https://iarpg.com/operations",
        "research_archive": "https://iarpg.com/docs/",
        "global_atlas": "https://iarpg.com/global",
        "international_methodology": "https://iarpg.com/global-methodology",
        "editorial_method": "https://iarpg.com/editorial",
        "onboarding_evidence": "https://iarpg.com/onboarding-evidence",
        "machine_answers": "https://iarpg.com/answers.json",
        "answer_schema": "https://iarpg.com/answers.schema.json",
        "feed": "https://iarpg.com/feed.xml",
        "sitemap": "https://iarpg.com/sitemap.xml",
        "opensearch": "https://iarpg.com/opensearch.xml",
        "citation_guide": "https://iarpg.com/llms.txt"
    }
}
